//==============================================================================
// shotel warrior_anim.txt
//==============================================================================


//==============================================================================
define EgyptianShield
{
   SetSelector
   {
      Techlogic none/Copper Shields/Bronze Shields/Iron Shields
      set hotspot
      {
         version
         {
					visualnone jimmy
         }
      }
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Copper
         }
      }
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Bronze
         }
      }
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
         }
      }
   }
}

//==============================================================================
define Sword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments shotel
         }
      }         
   }     
}

//==============================================================================
define Head
{
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
        Visual infantry g hypaspist head standard
ReplaceTexture Infantry g Hypaspist Head Standard/Infantry E Palace Head
      }
   }
   set hotspot
   {
      version
      {
        Visual infantry g hypaspist head standard
ReplaceTexture Infantry g Hypaspist Head Standard/Infantry E Palace Head
      }
   }
   set hotspot
   {
      version
      {
        Visual infantry g hypaspist head standard
ReplaceTexture Infantry g Hypaspist Head Standard/Infantry E Keopesh Vanguard Head Bronze
      }
   }
   set hotspot
   {
      version
      {
	Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry g Hypaspist Head Standard/infantry e keopesh vanguard head iron
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_IdleA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_IdleA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Copper
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_IdleA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_IdleA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
   	}
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_WalkA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_WalkA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_WalkA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_WalkA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_AttackA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
			version
         {
				Visual infantry e shotelai_AttackB
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.59 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_AttackA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
			version
         {
				Visual infantry e shotelai_AttackB
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.59 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_AttackA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
			version
         {
				Visual infantry e shotelai_AttackB
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.59 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_AttackA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
			version
         {
				Visual infantry e shotelai_AttackB
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.59 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				length 0.75
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_deatha
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_deatha
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Copper
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_deatha
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_deatha
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_boredA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_boredA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Copper
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_boredA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual infantry e shotelai_boredA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
				}
			}
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_FlailA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Standard
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_FlailA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Copper
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_FlailA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Bronze
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry e shotelai_FlailA
ReplaceTexture Infantry E Shotel Standard/Infantry E Shotel Iron
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
                                        connect BackChest EgyptianShield hotspot
         }
      }
   }
}

